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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } AI interrupters on crack - Could anyone from ANet please respond? - Page 6 - Guild Wars Forums - GW Guru
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Old Oct 03, 2006, 12:27 PM // 12:27   #101
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Quote:
Originally Posted by Nathan the Skank
just change your secondary to mesmer and bring mantra of resolve so you'll never have to worry about interupts again!
Sure... unless your stance is busted instantly.
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Old Oct 03, 2006, 02:45 PM // 14:45   #102
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Originally Posted by sLiceR
Indeed, AI cheats...


But for me it's fine: the game is still easy, even with cheating AI
The scales there on the beach also carry Grenth's Balance as well as Life Transfer. I don't think it is unintended for that fact. But then again, think about how many times you have capped a skill and went on to continue playing with 2 + elites.
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Old Oct 23, 2006, 11:43 PM // 23:43   #103
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Originally Posted by R. Mindwalker
Your "instant" cast counts as 1/16 casting time. Thats impossible for a human to get even with a mesmer. But bots. well its a game ^___^
It didn't use to, there is a patch that made it 1/16 and I hate it. I can no longer run and use an instant cast spell. Believe me it makes a difference as you experience aftercast even at 1/16 speed, but you don't have any if it's truely instant cast.
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Old Oct 24, 2006, 12:32 AM // 00:32   #104
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We know Mesmers have Fast Casting!
We know Chaining attacks is bad for us!

These are the retard replies to any topic involving interrupts.

I have no problem with AI interrupting 1/4s casts, they're computer controlled after all. I know fast casting makes the cast time on the interrupt lower than the cast time of mine, i don't mind (however annoying it may be) it adds another dimension to the game.

What pisses me off is when AI interrupt spells/skills so quickly they would have to have pre-empted it and begun casting first. Savage Slash = 1/2s, Interrupted a 1/4s + fast cast Epidemic a few days ago. its 10e 20 recharge, they don't spam it.
Reversal of Fortune been interrupted, fair enough. Reversal of Fortune been interrupted almost before you started casting, no, thats where it gets lame. Unless these enemies have 3000 in fast casting there is no way in hell they could interrupt spells within 0.05s of them been attempted to be cast.

Its not like Shiro'ken Assassins or Grasping Darkness. We all know they spam the crap out of interrupts, thats not the point, its annoying but i'll live with the fact a 1/4s spell was interrupted by spamming (its not as if it doesn't happen both ways). Spam interrupts aren't the problem, pre-emptive targetted interrupts is where it gets stupid, when that happens it goes from been a bit irritating to just plain lame.
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Old Oct 24, 2006, 02:45 AM // 02:45   #105
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still nothing from anet on this...

today i would swear that this problem has gotten worse...

I used to solo the Queen in the desert with my vrit... the first mention of the interupt problem i was still able to farm her... after the event this weekend and over farming my other locations i decided to hit her up for a few good drops... much to my dislike i was taken out like a newb over and over as if i was a pancake run over by a 4x4...

the scarab nest builders were interupting everything... i even started precasting the entire Vrit setup before agroing and sadly that just ment id get interupted using my echoed vengfull was and trying to recast my stance... yea thats right my stance was even interupted every time... and NO i do not que my spells anymore when farming which is what i thought was the problem before... that they knew what i was going to cast...

nope now them damn Nest Builders are throwing off interupts between their normal attack speed... they are rangers i know this... and rangers have an attack speed their interupts are attacks not spells meaning the interupt can only be done if their attack is ready to go off... yet they would attack like normal and be interupting in between their normal attack speeds not even fazing the attack cycle... meaning they where getting extra attacks by using interupts...

I also witnessed several times them interupting me while they where laying down a trap...
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Old Oct 24, 2006, 03:26 AM // 03:26   #106
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ITs probably just the AI update malfunctioning. Or maybe it was intended. I often see may AI casters that actually wait out Backfire sometimes like real players.
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Old Oct 24, 2006, 05:41 AM // 05:41   #107
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Quote:
Originally Posted by Evilsod
We know Mesmers have Fast Casting!
We know Chaining attacks is bad for us!

These are the retard replies to any topic involving interrupts.
The OP didn't know about this, so people were telling him about it in their posts.

Quote:
Originally Posted by sinican
still nothing from anet on this...
Still no evidence that it's ever happened.

Quote:
Originally Posted by sinican
... yea thats right my stance was even interupted every time...

nope now them damn Nest Builders are throwing off interupts between their normal attack speed... they are rangers i know this... and rangers have an attack speed their interupts are attacks not spells meaning the interupt can only be done if their attack is ready to go off... yet they would attack like normal and be interupting in between their normal attack speeds not even fazing the attack cycle... meaning they where getting extra attacks by using interupts...

I also witnessed several times them interupting me while they where laying down a trap...
Now someone gets to explain what an interrupting attack is. (not me)
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Old Oct 24, 2006, 09:05 AM // 09:05   #108
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I didn't think this would still be going... Anyways:
Quote:
Originally Posted by martialis
The OP didn't know about this, so people were telling him about it in their posts.
I did know (http://guildwarsguru.com/forum/showp...3&postcount=18). People just refuse to read the whole thread (or even the whole first page) and as a result, we have the same information posted so many times that I could practically make a dancing picture show out of those words. Now, since we are hopefully over the fastcasting argument, which only accounts for a portion of the incidents, I still want someone to explain to me in a logical fashion how the AI can interrupt 1/4 second skills with other 1/4 second (or longer) skills that are NOT AFFECTED BY FASTCASTING and NOT BEING SPAMMED RANDOMLY. So far, the best explanation I've seen was the one about serverside tables calculating cast times, but even then I don't think I really explains how a 1/2 second skill can interrupt my 1/4 second skill when I'm NOT CHAINING SKILLS and NOT FALLING INTO A RYTHM.
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Old Oct 24, 2006, 12:22 PM // 12:22   #109
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All I know I will be abusing this bug untill anet nerfs it again... 3 interrupter Heroes FTW!
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Old Oct 24, 2006, 12:31 PM // 12:31   #110
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Quote:
Originally Posted by martialis
Still no evidence that it's ever happened.
nope just like there is no evidence the game is running right now... besides that people are playing it... there was definately a change in the AI... people aren't imagining things here... when you play the game enough and something changes that dramatically changes how you can play the game its noticable...


Quote:
Now someone gets to explain what an interrupting attack is. (not me)
when i play my ranger and i use the skills that the AI uses against me to interupts i have to wait for my attack cycle before my interupt even activates... the AI doesn't anymore they are interupting in between their attack cycles... interupting stances (yea not removing them, i get the click click and im not chaining skills)... and even interupting while they are already activating other skills such as traps...

their interupts are going off instantly anyone who pays attention will notice these things... not sure what proof you expext here
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Old Oct 24, 2006, 12:32 PM // 12:32   #111
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Originally Posted by Turbo Wombat
I didn't think this would still be going... Anyways:

I did know (http://guildwarsguru.com/forum/showp...3&postcount=18). People just refuse to read the whole thread (or even the whole first page) and as a result, we have the same information posted so many times that I could practically make a dancing picture show out of those words. Now, since we are hopefully over the fastcasting argument, which only accounts for a portion of the incidents, I still want someone to explain to me in a logical fashion how the AI can interrupt 1/4 second skills with other 1/4 second (or longer) skills that are NOT AFFECTED BY FASTCASTING and NOT BEING SPAMMED RANDOMLY. So far, the best explanation I've seen was the one about serverside tables calculating cast times, but even then I don't think I really explains how a 1/2 second skill can interrupt my 1/4 second skill when I'm NOT CHAINING SKILLS and NOT FALLING INTO A RYTHM.
because Fast casting affects everything even when they aren't mesmers duh

*sarcasm*
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Old Oct 24, 2006, 01:46 PM // 13:46   #112
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Quote:
Originally Posted by sinican
not sure what proof you expext here
A screenshot? A picture is worth a 1,000 words?
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Old Oct 24, 2006, 05:38 PM // 17:38   #113
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I can't say that the AI doesn't interrupt 1/4 sec casts with 1/2 sec skills since I haven't really noticed either way. But I have seen mobs miss late with interrupts, particularly Distracting Shot, plenty of times. So they're not perfect.
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Old Oct 24, 2006, 05:52 PM // 17:52   #114
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Quote:
Originally Posted by Jetdoc
A screenshot? A picture is worth a 1,000 words?
or people could just stop shooting off their mouths and go look for themselves... screenies can be fudged and only tell half the story... vids can be edited and im not looking to spend the time makeing them so someone can combat me on that alone...

the game is up and running.. all people have to do is pay attention... in groups it doesn't happen all to much because their are up to 7 other players in your group that are being targeted through... solo however you would notice... but then again if the people argueing against it havent solod before to know the game mechanics of solo farming then they wouldn't notice a difference if they went now to check it out...
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Old Oct 24, 2006, 06:48 PM // 18:48   #115
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This will become ridicoulos after NF, with Mesmer and Ranger heroes in Hero's Ascent. I foresee 1 Psichic distraction hero in every team : O
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Old Oct 24, 2006, 07:18 PM // 19:18   #116
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Quote:
Originally Posted by sinican
or people could just stop shooting off their mouths and go look for themselves... screenies can be fudged and only tell half the story... vids can be edited and im not looking to spend the time makeing them so someone can combat me on that alone...

the game is up and running.. all people have to do is pay attention... in groups it doesn't happen all to much because their are up to 7 other players in your group that are being targeted through... solo however you would notice... but then again if the people argueing against it havent solod before to know the game mechanics of solo farming then they wouldn't notice a difference if they went now to check it out...
So, in summary:

1. I don't want to post a screenshot or a video because people will claim that I edited them.

2. So, because of that, everyone needs to take my word for it.

3. And anyone that can't replicate it in game must not know how to play the game right.

I'm sorry sinican, but the burden of proof is on the poster who makes a claim.
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Old Oct 24, 2006, 09:03 PM // 21:03   #117
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Interrupting sucks in general. It sucks to be interrupted and it sux to miss your interrupt.

Anet needs to fix it so you can either:
a) spam your skill button but the interrupt wont trigger unless you hit it when it is an interruptable skill
b) click the button but the skill will be "pending" an interruptable skill

Interrupting = Fastcast - Reaction Time - Computer Processing Time - Ping

With 300ms ping, how am I EVER going to interrupt a 1/4 second skill with anything? I can barely interrupt a 1 second cast due to my reaction time and ping.
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Old Oct 24, 2006, 11:25 PM // 23:25   #118
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Honestly though, having worked in a previous life on network software, I think the idea of a time-based interrupt in an online game is pretty silly. Until we all have a GigE connection at home, it makes very little sense at all...

I mean, to make it really work, not only do you have to taking into account of things like the spell duration + reaction time, you also have to take into account things like network latency + asynchronous behavior on the server vs. client (only server side count).

It gets even worse when AI gets involved, since the AI actions is likely to be on servers and their effect registers instantaneously (as oppose to the players).

Here is a trivial example of why this is silly: suppose we are talking about a skill that takes .25 sec and an interrupt skill that takes .125 seconds.

Case 1: Assume that you are doing the interrupt and that you have perfect reaction time. Also assume that network latency is a marvelous .005 s (better than most enterprise networks), here is the chronology of events:
t = 0.000 AI starts the skill
t = 0.005 You see that the AI is using a skill, you start the interrupt
t = 0.010 Server receives your interrupt signal
t = 0.135 Interrupt takes place and AI's skill is interrupted on the server
t = 0.140 You see that the AI's skill is interrupted

Case 2: Now assume that the AI is doing the interrupt and that you are doing the skill, otherwise, same assumption as Case1.
t = 0.000 You start the skill
t = 0.005 Server receives the signal that you are starting a skill at t=0.0
t = 0.005 AI starts to interrupt at t=0.0 (it react at backward time)
t = 0.125 Interrupt takes place and your skill is interrupted
t = 0.130 You see that your skill is interrupted

So far, so good, now let's jack up the network latency to .1 s

Case 3: same as Case 1, with latency at .1 s:
t = 0.000 AI starts the skill
t = 0.100 You see that the AI is using a skill, you start the interrupt
t = 0.200 Server receives your interrupt signal at t=0.100
t = 0.250 AI's skill completes
t = 0.375 Your interrupt happens, you do not get to interrupt the skill

Case 4: same as Case 2, with latency at .1 s:
t = 0.000 You start the skill
t = 0.100 Server receives the signal that you are starting a skill at t=0.0
t = 0.100 AI starts to interrupt at t=0.0 (it react at backward time)
t = 0.125 Interrupt takes place and your skill is interrupted
t = 0.225 You see that your skill is interrupted

I am located in California and I've just tried to ping something in Oregon on a fast enterprise network, and it's about .030s. So a network latency of .100s is certainly possible (pinging Japan - which "might be" somewhat comparable to pinging Seattle from Florida - is ~.120s).

So it's easy to see that when it comes to interrupts, even without "cheats" the cards is stacked on the AI's side already...
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Old Oct 25, 2006, 12:29 AM // 00:29   #119
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Its fine as is. I don't mind the AI interrupts, keeps things realistic. Or do you want the mobs to not carry any interrupts at all? Guarenteed casting for you? I've had 1/4 sec stuff interrupted by humans before, so no reason the AI can't do it.

As for it happening all the time... How many of you are solo farmers? Think about it, there's one of you, and a mob of about 5+ of them. All spamming interrupts. What do you think is going to happen? And why do you think that's unfair? Take 5 humans with interrupts and have them all gang up on one guy trying to get off prot spirit, see what happens.

And if you're complaining that its impossible, you've forgotten the fact that YOU hitting the button makes it longer than 1/4 sec. If they've buffered in the interrupt, taking away the time to push their button, then their's comes out exactly 1/2 sec, and yours comes out 1/4 + whatever time it took you to press the button.

Last edited by kazjun; Oct 25, 2006 at 12:31 AM // 00:31..
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Old Oct 25, 2006, 12:33 AM // 00:33   #120
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Quote:
Originally Posted by Jetdoc
So, in summary:

1. I don't want to post a screenshot or a video because people will claim that I edited them.

2. So, because of that, everyone needs to take my word for it.

3. And anyone that can't replicate it in game must not know how to play the game right.

I'm sorry sinican, but the burden of proof is on the poster who makes a claim.
absolutely incorrect...

Summary is... its happening go check it out... otherwise without supporting argument that it isn't hapening you have about as much claim as I do except that more people are experiencing this than not...

Majority Rule... LOL

No seriousely you know as much as I that no matter what supporting screenies or vids there are there is nothing more convincing than actually having it happen... I also know that if I did have Screenies or Vids up they would just get picked apart anyways because the naysayers are never wrong and will fight anyone they already disagree with for eternity... So no i wont waste my time trying to convince people that disagree that there is something wrong because they dont want to be convinced anyways they just want to disagree....Besides I don't have to convince anyone on these boards in the first place because it is Anet that needs to do something about it and id like to see them recognize there is a problem or at the least deny there is one...

but for now we have people once again agrueing actual hapenning through theorizing what they think they know of the game mechanics... people aren't just making this shit up and i know for damn sure anyone one here feels pretty damn offended when they post what has actually happened and someone just denies the claim because they think its not possible... again based off of what they think is going on not off of what actually is going on...

its not like this it a fluke random thing happeing in certain areas... its happening everywhere and is completely easy to replicate because there is no choice otherwise... Rampant AI you can check it out or you can sit there and argue that its not happening without doing so... your choice and i really don't care
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